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elements in such a way.  His face is young, yet somehow emanates centuries  
 
elements in such a way.  His face is young, yet somehow emanates centuries  
 
of knowledge and wisdom.  His smile makes you feel calm and safe.  
 
of knowledge and wisdom.  His smile makes you feel calm and safe.  
 
==Important Notes==
 
[ 14] Syriac: An Implementor's Philosophy
 
Sat Oct 19 20:06:37 2013
 
To: All
 
Greetings,
 
I wanted to share my philosophy on being and implementor so that
 
there may be no questions as to how and why I conduct myself as
 
I do. Let me put this out front, I cannot please you all. When I
 
first started I used to stress a great deal over this, because I
 
truly want to make everyone happy, the difference between then and
 
now is that I know I cannot. So what can I focus on then? Making
 
compromises, and ensuring that the greater population of the MUD
 
is content. I strive to be fair, but also generous. If I had to
 
define what I constantly strive for in one word it would be balance.
 
You see, when you have a small percentage of the entire population
 
being exceedingly stronger than the rest, you have a disparage
 
that isn't fun for anyone except said group. While I do not aim
 
to punish people for playing successful, I also do not want to
 
punish those who haven't had the benefits of time and experience.
 
So I am forced to make difficult decisions, and this is where
 
some people become unhappy. If there is a player out there with
 
severely inflated equipment, what are my options? Kill them and
 
take the gear out of circulation? Can you imagine how well that
 
would go over? Raise the cap so as to make their equipment less
 
valuable? What would that do to new players? Or can I cap the
 
equipment, modify how the stats work for everyone and let them
 
retain it? This is the path I choose in this scenario, and while
 
... (contd in Part 2)
 
 
[ 15] Syriac: An Implementor's Philosophy (Part 2)
 
Sat Oct 19 20:07:21 2013
 
To: All
 
(cont'd from part 1)
 
it isn't perfect it is still the best path. Additionally I work
 
to find objects that are over powered and at least flag them as
 
limited. When players lose gear over time, I do not replace it
 
(unless it was due to a bug, which I can say 100% honestly eq
 
loss is rarely the result of a bug, it has more to do with dying
 
and not getting everything from a corpse because your hands are
 
full). My goal has always been to create a game that can be
 
enjoyed by a wide variety of people. Even if I were to never
 
focus on balance and leave things over powered as they were, in
 
time those players wouldn't be happy either because new players
 
would never stay long and they would be alone. In the end, I ask
 
you to trust my judgment. I may not always be right, but there
 
may also be a bigger picture or hidden elements behind the scenes
 
you may not be privy to. I am always interested in hearing your
 
ideas, and the best place to do that is on the forums -
 
http://forums.realmofshadows.us
 
If you have questions or concerns, feel free to post a note or
 
find me online.
 
Best,
 
Syriac
 
  
 
==[[Veneration]]==
 
==[[Veneration]]==

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