Difference between revisions of "Edge of Darkness"

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(Created page with "{{Info following |deity = Kole |alignment = Chaotic Neutral |ordained = |allies = |enemies = |object = |temple = }} ==FINFO== Edge of Darkness is a line between good...")
 
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|deity = [[Kole]]
 
|deity = [[Kole]]
 
|alignment = Chaotic Neutral
 
|alignment = Chaotic Neutral
|ordained =  
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|ordained = Nyx
 
|allies =
 
|allies =
 
|enemies =  
 
|enemies =  
 
|object =  
 
|object =  
|temple =  
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|temple = Temple of Darkness
 
}}
 
}}
  
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either or. Helping those in need and destroying those who threaten. Our  
 
either or. Helping those in need and destroying those who threaten. Our  
 
goal is overall peace but will do what ever they have to to rule the land.  
 
goal is overall peace but will do what ever they have to to rule the land.  
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== Temple Information ==
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A dim bluish light suffuses this chamber, its source obvious at a glance.
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Blue-glowing lichen and violet-glowing moss cling to the ceiling and spread
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across the floor. It even creeps down and up each wall, as if the colonies on
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the floor and ceiling are growing to meet each other. Their source seems to
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be a glowing, narrow crack in the ceiling, the extent of which you cannot
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gauge from your position. The air in the room smells fresh and damp.
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Temple Directions from Guild Hall:
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Up, 2n, 3e, 5n
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[[Category: Followings]]
 
[[Category: Followings]]

Revision as of 02:15, 12 October 2017

Edge of Darkness
Deity Kole
Alignment Chaotic Neutral
Ordained Nyx
Temple Temple of Darkness

FINFO

Edge of Darkness is a line between good and evil with tendencies of of either or. Helping those in need and destroying those who threaten. Our goal is overall peace but will do what ever they have to to rule the land.


Temple Information

A dim bluish light suffuses this chamber, its source obvious at a glance. Blue-glowing lichen and violet-glowing moss cling to the ceiling and spread across the floor. It even creeps down and up each wall, as if the colonies on the floor and ceiling are growing to meet each other. Their source seems to be a glowing, narrow crack in the ceiling, the extent of which you cannot gauge from your position. The air in the room smells fresh and damp.

Temple Directions from Guild Hall:

Up, 2n, 3e, 5n