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  • syriac
    replied
    Answers inline


    Originally posted by Modric View Post
    In the spirit of seeking many answers from one question, what is the impact of the mobile modifiers "actions":

    01. NPC - Obvious
    02. Sentinel - Stays in room
    03. Scavenger - Picks up items
    06. Aggressive - Attacks PCs
    07. Stayarea - Does not leave area
    08. Wimpy - Flees when weakened
    10. Train - Trainer mob
    11. Practice - Practice mob
    12: Immortal - Obsolete
    13. Deadly- Obsolete
    14: Polyself- Obsolete
    15: Meta_aggr - Aggressive towards PC and NPC
    16: Guardian - Defends PC or NPC (semi random.. )
    17: Running - Obsolete
    18: Nowander - Mobs do not wander out of zone, but they will leave zone to hunt you
    19: Mountable - Can mount the mob, not really used
    20: Mounted - Mob is mounted (not used really)
    21: Scholar - Teaches languages
    22: Secretive - Obsolete
    23: Hardhat - Mob has natural DA based on level
    24: Mobinvis - Mob is invis
    25: Noassist - Mob never assists (Guardian has 100% chance to assist someone, without either flag they will assist similar mobs)
    27: Pacifist - Obsolete
    29: Annoying - Obsolete
    31: Prototype - Mobs is template mob, changes will save to the area file -- For OLC, not used
    35: Nomobm - Cannot be mobmaster target
    38: Hardened - Mob has extra da/damroll/HP
    40: Tough - Mob has extra damroll
    47: Norcorpse - Mob does not make a corpse and items drop when they die (ghosts and so on)

    (feel free to leave the obvious ones blank, and I'll assume the impact is limited to the obvious answer)

    -Modric

    Leave a comment:


  • Modric
    replied
    In the spirit of seeking many answers from one question, what is the impact of the mobile modifiers "actions":

    01. NPC
    02. Sentinel
    03. Scavenger
    06. Aggressive
    07. Stayarea
    08. Wimpy
    10. Train
    11. Practice
    12: Immortal
    13. Deadly
    14: Polyself
    15: Meta_aggr
    16: Guardian
    17: Running
    18: Nowander
    19: Mountable
    20: Mounted
    21: Scholar
    22: Secretive
    23: Hardhat
    24: Mobinvis
    25: Noassist
    27: Pacifist
    29: Annoying
    31: Prototype
    35: Nomobm
    38: Hardened
    40: Tough
    47: Norcorpse

    (feel free to leave the obvious ones blank, and I'll assume the impact is limited to the obvious answer)

    -Modric
    Last edited by Modric; 06-03-2020, 10:34 PM.

    Leave a comment:


  • syriac
    replied
    Originally posted by Obsidian View Post
    What are all the hard and soft caps of stats and do resistances and immunes work?
    Caps generally are between 25-30 depending on race and which stat we're talking.

    Resistance / immune - basically reduces damage by certain amount, immune means damage type becomes 0. Not a ton of immunities out there, but there are a few.

    Leave a comment:


  • Obsidian
    replied
    What are all the hard and soft caps of stats and do resistances and immunes work?

    Leave a comment:


  • Belerik
    replied
    Originally posted by syriac View Post

    African or European?
    I...I hadn't thought that far ahead.

    Leave a comment:


  • syriac
    replied
    Originally posted by Belerik View Post
    What is the ideal DR, HR, DA, and SvS for a level 31 Thief, 37 Warrior, 2 Cleric multiclass Gnome?

    I'll wait.
    African or European?

    Leave a comment:


  • Belerik
    replied
    What is the ideal DR, HR, DA, and SvS for a level 31 Thief, 37 Warrior, 2 Cleric multiclass Gnome?

    I'll wait.

    Leave a comment:


  • Adalia
    replied
    1 question per customer? I didn't buy anything. Im not a customer. How many questions do I get?

    Leave a comment:


  • Mekt
    replied
    Very cool!

    Leave a comment:


  • syriac
    replied
    IS_OBJ_STAT(obj, ITEM_LIMITED) ? "!" : "",
    IS_OBJ_STAT(obj, ITEM_DARK ) ? "d" : "",
    IS_OBJ_STAT(obj, ITEM_LOYAL ) ? "l" : "",
    IS_OBJ_STAT(obj, ITEM_EVIL ) ? "E" : "",
    IS_OBJ_STAT(obj, ITEM_GOOD ) ? "G" : "",
    IS_OBJ_STAT(obj, ITEM_NEUTRAL ) ? "N" : "",
    IS_OBJ_STAT(obj, ITEM_INVIS ) ? "i" : "",
    IS_OBJ_STAT(obj, ITEM_MAGIC ) ? "m" : "",
    IS_OBJ_STAT(obj, ITEM_NODROP ) ? "ND" : "",
    IS_OBJ_STAT(obj, ITEM_GODGIFT ) ? "GG" : "",
    IS_OBJ_STAT(obj, ITEM_BLESS ) ? "b" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_GOOD ) ? "AG" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_EVIL ) ? "AE" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_NEUTRAL ) ? "AN" : "",
    IS_OBJ_STAT(obj, ITEM_NOREMOVE ) ? "NR" : "",
    IS_OBJ_STAT(obj, ITEM_INVENTORY ) ? "in" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_MAGE ) ? "AM" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_THIEF ) ? "AT" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_WARRIOR ) ? "AW" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_CLERIC ) ? "AC" : "",
    IS_OBJ_STAT(obj, ITEM_ORGANIC ) ? "o" : "",
    IS_OBJ_STAT(obj, ITEM_METAL ) ? "." : "",
    IS_OBJ_STAT(obj, ITEM_CLANOBJECT ) ? "CO" : "",
    IS_OBJ_STAT(obj, ITEM_FIREPROOF ) ? "f" : "",
    IS_OBJ_STAT(obj, ITEM_ANTI_DRUID ) ? "AD" : "",

    Leave a comment:


  • Mekt
    replied
    I would LOVE to know what all the letters and stuff means on items.. Like I know ! means limited. maybe there is a legend somewhere?

    Leave a comment:


  • syriac
    started a topic Ask an Implementor

    Ask an Implementor

    Thought I'd try this out and see how it goes. In this thread you can ask me any question at all, game dynamics, code functionality, etc. 1 question per customer. Have fun!
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