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  • Ask an Implementor

    Thought I'd try this out and see how it goes. In this thread you can ask me any question at all, game dynamics, code functionality, etc. 1 question per customer. Have fun!

  • #2
    I would LOVE to know what all the letters and stuff means on items.. Like I know ! means limited. maybe there is a legend somewhere?

    Comment


    • #3
      IS_OBJ_STAT(obj, ITEM_LIMITED) ? "!" : "",
      IS_OBJ_STAT(obj, ITEM_DARK ) ? "d" : "",
      IS_OBJ_STAT(obj, ITEM_LOYAL ) ? "l" : "",
      IS_OBJ_STAT(obj, ITEM_EVIL ) ? "E" : "",
      IS_OBJ_STAT(obj, ITEM_GOOD ) ? "G" : "",
      IS_OBJ_STAT(obj, ITEM_NEUTRAL ) ? "N" : "",
      IS_OBJ_STAT(obj, ITEM_INVIS ) ? "i" : "",
      IS_OBJ_STAT(obj, ITEM_MAGIC ) ? "m" : "",
      IS_OBJ_STAT(obj, ITEM_NODROP ) ? "ND" : "",
      IS_OBJ_STAT(obj, ITEM_GODGIFT ) ? "GG" : "",
      IS_OBJ_STAT(obj, ITEM_BLESS ) ? "b" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_GOOD ) ? "AG" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_EVIL ) ? "AE" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_NEUTRAL ) ? "AN" : "",
      IS_OBJ_STAT(obj, ITEM_NOREMOVE ) ? "NR" : "",
      IS_OBJ_STAT(obj, ITEM_INVENTORY ) ? "in" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_MAGE ) ? "AM" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_THIEF ) ? "AT" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_WARRIOR ) ? "AW" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_CLERIC ) ? "AC" : "",
      IS_OBJ_STAT(obj, ITEM_ORGANIC ) ? "o" : "",
      IS_OBJ_STAT(obj, ITEM_METAL ) ? "." : "",
      IS_OBJ_STAT(obj, ITEM_CLANOBJECT ) ? "CO" : "",
      IS_OBJ_STAT(obj, ITEM_FIREPROOF ) ? "f" : "",
      IS_OBJ_STAT(obj, ITEM_ANTI_DRUID ) ? "AD" : "",

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      • #4
        Very cool!

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        • #5
          1 question per customer? I didn't buy anything. Im not a customer. How many questions do I get?

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          • #6
            What is the ideal DR, HR, DA, and SvS for a level 31 Thief, 37 Warrior, 2 Cleric multiclass Gnome?

            I'll wait.

            Comment


            • #7
              Originally posted by Belerik View Post
              What is the ideal DR, HR, DA, and SvS for a level 31 Thief, 37 Warrior, 2 Cleric multiclass Gnome?

              I'll wait.
              African or European?

              Comment


              • #8
                Originally posted by syriac View Post

                African or European?
                I...I hadn't thought that far ahead.

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                • #9
                  What are all the hard and soft caps of stats and do resistances and immunes work?

                  Comment


                  • #10
                    Originally posted by Obsidian View Post
                    What are all the hard and soft caps of stats and do resistances and immunes work?
                    Caps generally are between 25-30 depending on race and which stat we're talking.

                    Resistance / immune - basically reduces damage by certain amount, immune means damage type becomes 0. Not a ton of immunities out there, but there are a few.

                    Comment


                    • #11
                      In the spirit of seeking many answers from one question, what is the impact of the mobile modifiers "actions":

                      01. NPC
                      02. Sentinel
                      03. Scavenger
                      06. Aggressive
                      07. Stayarea
                      08. Wimpy
                      10. Train
                      11. Practice
                      12: Immortal
                      13. Deadly
                      14: Polyself
                      15: Meta_aggr
                      16: Guardian
                      17: Running
                      18: Nowander
                      19: Mountable
                      20: Mounted
                      21: Scholar
                      22: Secretive
                      23: Hardhat
                      24: Mobinvis
                      25: Noassist
                      27: Pacifist
                      29: Annoying
                      31: Prototype
                      35: Nomobm
                      38: Hardened
                      40: Tough
                      47: Norcorpse

                      (feel free to leave the obvious ones blank, and I'll assume the impact is limited to the obvious answer)

                      -Modric
                      Last edited by Modric; 06-03-2020, 10:34 PM.

                      Comment


                      • #12
                        Answers inline


                        Originally posted by Modric View Post
                        In the spirit of seeking many answers from one question, what is the impact of the mobile modifiers "actions":

                        01. NPC - Obvious
                        02. Sentinel - Stays in room
                        03. Scavenger - Picks up items
                        06. Aggressive - Attacks PCs
                        07. Stayarea - Does not leave area
                        08. Wimpy - Flees when weakened
                        10. Train - Trainer mob
                        11. Practice - Practice mob
                        12: Immortal - Obsolete
                        13. Deadly- Obsolete
                        14: Polyself- Obsolete
                        15: Meta_aggr - Aggressive towards PC and NPC
                        16: Guardian - Defends PC or NPC (semi random.. )
                        17: Running - Obsolete
                        18: Nowander - Mobs do not wander out of zone, but they will leave zone to hunt you
                        19: Mountable - Can mount the mob, not really used
                        20: Mounted - Mob is mounted (not used really)
                        21: Scholar - Teaches languages
                        22: Secretive - Obsolete
                        23: Hardhat - Mob has natural DA based on level
                        24: Mobinvis - Mob is invis
                        25: Noassist - Mob never assists (Guardian has 100% chance to assist someone, without either flag they will assist similar mobs)
                        27: Pacifist - Obsolete
                        29: Annoying - Obsolete
                        31: Prototype - Mobs is template mob, changes will save to the area file -- For OLC, not used
                        35: Nomobm - Cannot be mobmaster target
                        38: Hardened - Mob has extra da/damroll/HP
                        40: Tough - Mob has extra damroll
                        47: Norcorpse - Mob does not make a corpse and items drop when they die (ghosts and so on)

                        (feel free to leave the obvious ones blank, and I'll assume the impact is limited to the obvious answer)

                        -Modric

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