Version 2.47a - 21 July 2009
* Invasion quests implemented -
---- How it works: A god+ will select an NPC of their chosing and an area, and then invade the area with that NPC up to 300
times. The NPCs will randomly be assigned values, some are worth extra experience points, some are worth quest points, some
carry extra gold and some will have a 100% chance of holding a random item.
* The PROMO command has been implemented -
--- How it works: Every week, the Implementor will release a new promo code for registered members of the forums which they
will be able to use in conjunction with the PROMO command to earn something cool.
* Fixed a glitch in the Ally/Enemies function.
Version 2.46a - 19 July 2009
* All mobs stats are level based and random modifier based (including damroll and hitroll)
* HARDENED flag for NPCs implemented, gives them natural damage absorption.
* Mobs will not get randoms anymore when they are reset from hotboot.
* Mobs have a random chance of being HARDENED.
* TOUGH flag for NPCs implemented, will allow mobs to exceed NPC damroll cap.
* Raised NPC base experience points slightly.
* Implemented a random "Mr Nice Guy" bonus (10% chance), which adds a randomly generated amount of exp (0-150) to your gain
when double xp is off.
* Mobs now wear randoms as they pop.
* Mage mobs now "drop" more gold.
* The wandering bankers now will teleport randomly after a designated amount of time.
* Made a nice improvement to score for avatars.
* Added an extra field to MSET to help with a bug.
* Modified the way effective level is calculated and the way it is handled in regards to the PK system.
* RANGE command implemented to show PK range.
* The SACRIFICE command now has an ALL option.
* Fixed crash bug.
* Fixed bug that prevented NPCs from getting all in a donation room (the only one that would do this is Symon)
* Sacrificing high value items is rewarded with quest points.
Version 2.45b - 13 July 2009
* 'QUIT' option has been added to AQUEST.
* Logging out with an AQUEST in progress now fails you.
* Modified exp gains for groups.
* Fixed glitch that prevented multiclass players from casting while they were actively a fighting class.
* Fixed glitch on TS/and health amulets... they should only have the affects they're supposed to have now.
* NEWBIE flagged players will have objects identfied for them via EXAMINE command until level 10.
Version 2.45a - 4 July 2009
* Itemswapping has been made virtually impossible (HELP ITEMSWAP) - those who dare to test this will feel the
consequences...
* Fixed a crash bug in OSTAT.
* Players can now JUNK nodrop items if they have 5,000 gold coins.
* After much blood and sweat (Help from Belerik and assorted code snippets for samples) - the WHO is online page now works!
* Fixed a bug.
* Word of temple recall spell works. Will recall you to your god's temple.
* Players can buy the golden token (for approx 500 gold) in the GH which has temple recall.
* NEWBIE flagged players will see random ADVICE messages.
* Fixed a glitch in the JUNK command that was purging the first item in a player's inventory with the name of the object
they wanted to JUNK.
Version 2.44c - 23 June 2009
* Damage absorption affect added - will reduce damage taken. Can be found on randoms.
* Health amulets implemented - will increase HP regen. Random item.
* Following store rooms now cannot be entered by anyone except those in the following... those who try will have an
unpleasant reaction.
* Fixed rogue tier bug.
* Made minor change to exam command so you can be sure of which item you are looking at.
* Made change to fireproof items.
* Added new item affect, experience bonus - increases the amount of experience a mob is worth. Each point = 1% bonus.
Therefore if a player is wearing 25 xpbonus in various slots the exp he or she earns will be increased by 25% - this can
extend beyond the exp cap! (xpb is capped at 50)
* When the RANDOMID feature is turned on, all a player has to do is examine an object and it will be identified.
* JUNK command implemented.
* New Racial Bonuses have been added.
* DELETE command is implemented and working.
* Training HP or Mana now only will add 5 points instead of 10.
* Chance of getting a training session code has been modified. (Slightly more likely now if you have high luck)
* Newbie flag has been created for people who are truly new to RoS - this can be toggled when creating a new character and
will go away when a player reaches level 10.
* GODGIFT item flag implemented, when an FLI gives an item to a follower this flag is set which will prevent the player
from dropping / junking or giving the item - they may only CSTORE it or use it.
* Random containers are now popping with a chance of being FIREPROOF.
Version 2.44b - 20 June 2009
* Rogue is now a tier to thief.
* Selectable classes have been modified.
Version 2.44a - 19 June 2009
* IMPLEMENTED -
FOLLOWING POWER
What it is: This is a way of determining exactly how powerful a following is by taking into consideration several variables
- number of followers, following balance, god's level (Lesser Gods will get a bonus), number of PKs, number of mob deaths
(loses points), number of PK deaths (loses points). number of mobmasters completed by followers.
What it does: The higher the power level, aside from having a more impressive looking following on FINFO, it will serve a
few purposes. The number of ordained mortals an FLI can select will increase as their power level increases. Mana
regeneration will either increase or decrease.
* FINFO now works off of FLI's name vs Following Name as in the past.
* Removed glitch that added 10 hps when training HP instead of 5.
* Fixed up FSHOW command for immortals and also the PLEVEL log that works in conjunction with command. (Will be used in
future code)
* Added APOST flag for those who APOSTATIZE - this will enable them to have regular level gains as opposed to tier or off
class gains when they relevel up their lost 5 levels.
* Modified WHOIS command.
* Modified online stats file.
* Fixed train bug.
Version 2.43c - 18 June 2009
* Modified a few spells so that casters may use them in combat.
* Implemented new spell for future class. (will be announced when class is)
* FIREPROOF containers fixed.
* ROSTER command added.
* Magma Fields area installed.
* Mount Vukral area installed.
* Volcano area relocated.
* Exit added to Soldier of Death's room.
* Twisted Sense of Justice now acts as key (still remains weapon) to portal in SoD's room.
* No Recall flag lifted from room north of gate in Evil Circus.
* Bandit Caverns area installed.
Version 2.43b - 14 June 2009
* Fixed a bug with imp ID lines that was showing random bitvector.
* Patched get command so immortals may GET ALL in a "donation" room.
* Patched kill command so immortals can attack each other. (we get bored too)
* Immortals may enter temples.
* Installed Belerik's new following.
* Installed Kindoma's new following.
* Fireproof flag fully implemented, new quest prize available ;-) (Per request of Argot)
* Fixed a bug that duped items when immortal used CSTORE command on no-drop item.
Version 2.43a - 10 June 2009
* HOTBOOT command implemented, which will allow the game to be restarted on the fly without having to reconnect.
* Changes in random armor material have been implemented. Notably no more bronze, since it was popping as non-metal anyway.
* Code fix in the Ally/Enemy code and the flags that go with it.
* REFORM command added. This is for gods to manually reform players when their FLIs retire and the following is gone.
Version 2.42a - 7 June 2009
* Fixed an oversight that prevented multiclassed or tiered characters from doing a mobmaster quest if they were below lvl
5.
* Added an extra warning the APOSTATIZE command for those rejecting their faith in their gods.
* Fixed a bug in recall.
* Mortals will start feeling hungry & thirtsy again, with the exception of those at level 50. Lets see how this goes...
* The infamous crash bug has FINALLY been fixed.
* Fixed the bug with people not being able to wear metal equipment.
* EXP gains have been raised as well to help assuage the time it takes to level.
----- THE BIG DEAL
* XP cap will be raised to 200, doubl XP cap will be 400. - this is to correspond to new EXPTNL.
* EXPTNL has moved to a progressive system, where each level takes more exp than the previous one. It is a gradual
increase, the modifier is 275.
*** Old players will be grandfathered into this system the first time they save - when you log in type save right away (a
flag will bet set on you that will never be removed so you won't get this advancement again, new players start with the
flag so they never get it) ~ This way you don't have an outlandish amount of exp tnl. For players less than level 50, I'm
giving you a freebie, you'll level up once when you type save. For level 50, I am just fixing your exp so it doesn't look
retarded in your prompt/score. Hope everyone is happy with this. It took several hours to complete!
*** Players whom are multiclassed will notice this fix will only fix their primary class, however - fear not, from your
primary class (the one without the outlandish EXP TNL) use the command NEEDFIX -- that should take care of it.
---Still to coming in this version.
* DELETE command will be fully functional to delete your own character.
* Fire Proof flag will be implemented for containers.
Version 2.42b - 1 Jun 2009
* Fixed several bugs in compiling the code.
* Added an "Enter" after the prompt, strictly for neater formatting.
* Fixed 2 typos.
* Updated URL in HELP WEB.
* Removed some junk stock SMAUG code.
* Players can train HP and Mana now (1 train = 5 pts)
Version 2.42a
* Fixed bugs which allowed multiclassed characters to wear metal/shields one class allows it --- not anymore.
* Made obvious updates/improvements to quest items.
* Immortals can no longer AQUEST.
Version 2.39c (August 12, 2004)
* Made adjustments to multiclassing.
* Installed Rivendell area.
* Fixed some random bugs, tweaked code.
Version 2.39a (August 9, 2004)
* Modified random generation slightly.
* Added new fields to the whois command
Version 2.38b (August 1, 2004)
* Fixed a few item bugs.
* Fixed the language bug.
* Started coding the Angel class.
* Actually remembered to update this.
Version 2.35b (February 14, 2004)
* Fixed a bug with immortal steal command.
* Fixed bug with "mobmaster check".
* Fixed XP loss with quitting with a mobmaster quest.
* Fixed XP loss for failing an mobmaster quest when ticks run out.
* Fixed bug with PKSTAT not showing some PKs.
Version 2.35a (February 1, 2004)
* Nayanthis is promoted to Demigod, his temple is installed as is his following called "the Elders"
* The FDEPOSIT code is written (help fdeposit) as the early phases of the following wealth code.
* A few small changes made to the finfo command.
Version 2.34e (January 29, 2004)
* Maemond Island Installed. (Syriac)
* Bug in get all from PC corpses fixed.
* Object aquests temporarily removed.
* Potential code loop fixed.
* Minor changes to online stats page.
Version 2.34c 2.34d (January 4, 2004)
* Dwarves may now be paladins.
* The MUD School has been removed.
* Improvements to Aarock University made, all objects that come from
University have ID marks on them so you can examine <object> to see what items do.
Version 2.34b (January 4, 2004)
* Multiclass level gains fixed.
* Combat should be much quicker now, this can be good or bad... we'll see how it goes.
* Hunger/thirst mods removed due to popular request.
Version 2.34a (December 29, 2003)
* Bug fixes with mobmaster code, still not perfected.
* Few old areas removed. Looking for new zones.
* BUGLIST command implemented.
Version 2.32c (July 17, 2003)
* Galador (Sirus), elven home town is installed (replacement for Minoan)
* Andariel Field (Sirus) is installed.
Version 2.32b (July 11, 2003)
* Str and Dex need to be worn even after MAXing them to get the full affect.
* Several help filed added and updated.
* MOTDs updated and edited.
* Stat roller changed.
Version 2.32a (July 01, 2003)
* New materials for randoms implemented.
* Randoms with no affects no longer flagged magic.
* Randoms sell value is determined by their affects now.
* Minor Aarock University edits.
* Mstat for immortals now shows quest information.
* Mset for God+'s now accomodates quests.
* The quest generator has been slightly modified.
Version 2.31d (June 27, 2003)
* Typo in Ryken fixed.
* Sentinel mobs no longer get randoms.
* Changes made to the retire command implemented.
* Minor changes made in random creation implemented.
* Train gain system modified.
* Midgaard edits.
* Elemental Canyon edits.
* Invoke Water spell bug fixed.
* Gold nullified on mobs a bit more.
* Some Grant Sight code edited for Imps.
* Several small area edits made.
* Fixed Improved Identify scrolls for guildhall salesman.
* Code loop in magic flags fixed.
* PK range calculation modified.
Version 2.31a / 2.31b (June 6, 2003)
*New system for flagging items based upon affects is completed.
*The randoms system is completely rewritten.
*A fatal mem-leak is fixed.
*A bug in the advance level module is fixed.
*Ryken is re-written and installed again.
Version 2.30
*Lord knows how many little bugs were fixed in this version!
*Multiclassing is implemented.
*A bug fixed in the score which improperly displayed multiclasses fixed.
*The PK range has been altered to accomodate multiclassing.
Version 2.29
*Questing is installed and properly working. AQUEST
*Compass is realigned and modified.
*A bug which crashed the MUD involving mstat and the questing flag corrected.
*Quest fields added into the score command.
Version 2.28
*Compass code created
*Who command edited
*Score command edited
*Quest channel implemented
Version 2.27
*Temple entry code installed. *Prototype version of magic flags installed. *Move lag removed. *Str bug fixed.
*Tiered classes now may save at level 1.
*DEORDAIN command written.
*Bugs in the ORDAIN code fixed.
*Dispel good fixed.
*Luck plays more of a roll in train gains now.
*HOLYLIGHT now shows magic flags.
*True Sight now Shows magic flags.
*The battle prompt is made 2 lines.
*Changes to the default prompt installed.
*Fix with the pet system implemented.
*Immortal entrance/exit infos no longer shown.
*Fighting Styles eliminated.
*Help files for Ordained Mortals, the FLI command Ordain,
Barbarians and Tier are all implemented.
*Logon screen now shows the number of players online and the player
high for that run of the MUD.
*Chaotic Evil/Neutral Aura Changed
*Color Added to Wizlist
*Color Added to Areas
*Andiel Swamp installed by Sirus
*Hunger/Thirst revisions made
*Corpse Looting modifications made
Version 2.22, 2.23 and part of 2.24 are on the old site, which will be up again shortly
Version 2.15
Version 2.14
Version 2.13
Version 2.11-2.12
Version 2.09-2.10
Version 2.08
Version 2.07