Races of the Realm
CLASS |HUM|ELF|DWA|GIA|DRO|OGR|GNO|HEL|MIN|AAR|TRO| -------------+---+---+---+---+---+---+---+---+---+---+---+ Mage | X | X | | X | X | | X | X | X | X | | Cleric | X | X | X | | X | | X | X | | X | X | Thief | X | X | X | X | X | X | X | X | X | X | X | Warrior | X | X | X | X | X | X | X | X | X | X | X | Ranger | X | X | | | | | X | X | | X | | Druid | X | X | | | | | | X | | | X | Necromancer | X | X | | | X | | | | | | | Paladin | X | X | | | | | | X | | | | Brown Wizard | x | X | X | X | X | | | X | | | X | -------------+---+---+---+---+---+---+---+---+---+---+---+ (*)Paladins can only be Neutral or Good. (*)Necromancers can only be Neutral or Evil. (*)Brown Wizards can Tier to Grey Wizard then to White Wizard. (*)Warriors can Tier to Barbarian. (*)Thieves can tier to Rogue. (*)Ordained Mortals may be appointed by an FLI only.
HUMAN HUMANS Humans tend to be the most populous race in the land. This does change periodically, but humans breed quickly and as a result tend to take dominance quickly. Their short life spans make them driven to accomplish a lot as fast as possible and as a result, humans can be of any class. Being naturally inquisitive, and obsessed with time and death, they have compiled most scholarly knowledge on other races. For this reason, all abilities such as strength, and other attributes, tend to be measured against what humans are capable of. This has resulted in a bone of contention with many other races who see the extermination of humans as nothing more than helping the environment. * Humans begin with 2 extra training sessions. * Humans have a natural 25% experience point bonus. SEE ALSO: RACES
ELF ELVES Elves are a willowy, slightly-built race that tends to be quick and intelligent. What they have in those abilities, however, they lack somewhat when it comes to strength and endurance. Elves are slightly taller, on average, than humans, and move with an inhuman grace. They have pointed ears, smooth skin, and have a tendency toward beauty. Elves are unaging and will not die from the passage of time. However, they are not immortal, and bleed and die as all mortals do. Elves tend to be a somewhat lucky race, and all Elves have the inherent ability to detect magic. * Elves begin with a +50 mana bonus. * Elves have natural health - which helps them regenerate hp. SEE ALSO: RACES
DWARF DWARVES DWARFS Dwarves, as a general rule, are a race of extremes. A dwarf does nothing without throwing himself into body and soul, whether it be fighting, singing, drinking, or mining. The dwarven way is, if you're going to do something, do it not only right, but better than every other race in The Realms. This single-mindedness is one of their finest, and at times one of their worst, qualities. Dwarves tend to think of themselves as superior to the other races in The Realms. While they don't deny that humans, elves, and the other races have achieved power and a level of civilization, they are convinced that these races would eventually make a muck of it all were not dwarves around to keep them out of trouble. Many a party has gagged a belligerent dwarf who was berating the other races in the group. On the brighter side, dwarves are likely the most fiercely loyal companions to be had. It is not an easy thing to befriend a dwarf, but it is definitely worth the effort. A dwarf will stand by a companion through the worst. A dwarf that turns his back on a friend is lower than a kobold in the eyes of his kindred. When you make a dwarven friend, you make a friend, and an ally, for life. * Dwarves have natural damage absorption. SEE ALSO: RACES
TROLL Trolls are very strong and healthy; they aren't the most intelligent creatures but still a formidable opponent. They are superb fighters because their stats are all closely balanced. They are agile and are naturally affected by sneak. Trolls speak trollese. * Trolls begin with a +25 hitpoint bonus. See also: RACES
DROW DROWELVES Drow are the descendants of the Elves, a delicate and magical race. They have dark black skin and (typically) white or silver body hair. Unlike Elves, who reside in magical forests, the Drow live in underground cities. In accustom to their dark dwellings, Drow can see in the infrared spectrum (infravision) when no other light source is present. This aids the Drow if they happen to get lost in the caves surrounding their cities. * Drows being with +50 mana. * Drows have natural damage absorption. SEE ALSO: RACES
HALFLING HALFLINGS Halflings are short and plump-looking. Luck, combined with their quickness, has allowed them to flourish despite the fact that they often don't have the strength, or ability to run far from the trouble their lack of wisdom gets them into. Known for their lack of interest in adventure, their love of fine food and drink, their love of storytelling and their ever-present pipes, Halflings are well liked by all. * Halflings have a natural 35% experience point bonus. SEE ALSO: RACES
HALF-OGRE HALFOGRE Shunned by most races, especially the good aligned, ogres are large, primarily evil humanoids. Although a good Ogre-Kin occasionally shows up, they pay a high price for their standards. Ogres are not prone to good grooming habits, often in excess of many years, which many others find moderately repulsive. Most ogres tend towards a straightforward approach to life, exemplified by their philosophy, "If you can't kill it, why bother?" This lifestyle does not recognize luck, for which luck has done likewise to them. In addition, it has not given most ogres the chance to foster any great intelligence, nor wisdom. Their great strength, hardy constitutions and ability to soak up the inevitable damage their lifestyle brings to them, has allowed this race to continue as a force to be reckoned with. When all else fails, their long legs can carry them far away from trouble. They disdain competition from the other races, and tend to fight much more aggressively against these so-called competitors. * Half-Ogres have a natural damroll bonus. SEE ALSO: RACES
GNOME GNOMES Gnomes are short, wiry humanoids. They are usually very quick-witted, and delight in riddles and word games. They often get along well with other races, especially those clever enough to understand them, but not clever enough to compete. However, they have a deep racial hatred for Goblins and Kobolds, and will go out of their way to cause them misery. Gnomes are very territorial, and will often deceive those who ask about their homes, keeping them secret and safe. These homes are almost always underground, as Gnomes are most comfortable there. Although not a very wise race, they tend to be lucky enough to avoid major trouble. Their short legs tend to carry them to places slower. * Gnomes are EXTREMELY luck. SEE ALSO: RACES
HALF-ELF HALFELF HALFELVES Half-Elves are the result of Human-Elven pairings. The term is used both to refer to those with a parent of each heritage, and those who have Half-Elven parents. In physical appearance, Half-Elves vary widely. They may appear to be almost completely Human or Elven, or anywhere in between. Their ears do not taper gently to a point as do those of an Elf, but have a distinct blunt point. In temperament, Half-Elves are as unpredictable as Humans, though they do have a tolerance for other races that Humans do not, and welcome them in their settlements. * Halfelves begin with 2 extra training sessions. * Halfelves have a natural 25% experience point bonus. SEE ALSO: RACES
MINOTAUR Minotaurs are a race beset by bad luck and a seeming inability to make the right choice. Perhaps their features, half-bull/half-man, have maden them the targets of many races. Should someone fail in trying to dupe one of this race, they'll find a great strength and endurance facing them in combat, plus the ability to take a great deal of punishment due to their large size. Originally created to be slaves, they have a deep hatred of Humans. With their sharp horns and hooves and their infravision, they are dangerous beings to anger. * Minotaurs have natural damage absorption. SEE ALSO: RACES
AARAKOCRAN AARA AARAKOCRA Aarakocra are a race of intelligent avians. They are humanoid, but have a set of 20' wings instead of arms, which they use to fly everywhere About halfway along the edge of each wing is a fully functional hand. Their feet are almost as flexible as their hands, and a nesting Aarakocra can perform quite complex tasks with all four appendages. Aarakocra are not as strong as most races, nor as hardy, but they are rather quick. * Aarakocrans can fly. * Aarakocrans have a natural 10% experience point bonus. SEE ALSO: RACES