Races of the Realm



CLASS        |HUM|ELF|DWA|GIA|DRO|OGR|GNO|HEL|MIN|AAR|TRO|
-------------+---+---+---+---+---+---+---+---+---+---+---+
Mage         | X | X |   | X | X |   | X | X | X | X |   | 
Cleric       | X | X | X |   | X |   | X | X |   | X | X |
Thief        | X | X | X | X | X | X | X | X | X | X | X |
Warrior      | X | X | X | X | X | X | X | X | X | X | X |
Ranger       | X | X |   |   |   |   | X | X |   | X |   |
Druid        | X | X |   |   |   |   |   | X |   |   | X |
Necromancer  | X | X |   |   | X |   |   |   |   |   |   |
Paladin      | X | X |   |   |   |   |   | X |   |   |   |
Brown Wizard | x | X | X | X | X |   |   | X |   |   | X |
-------------+---+---+---+---+---+---+---+---+---+---+---+
   (*)Paladins can only be Neutral or Good.
   (*)Necromancers can only be Neutral or Evil.
   (*)Brown Wizards can Tier to Grey Wizard then to White Wizard.
   (*)Warriors can Tier to Barbarian.
   (*)Thieves can tier to Rogue.
   (*)Ordained Mortals may be appointed by an FLI only.

HUMAN HUMANS
Humans tend to be the most populous race in the land.  This does change
periodically, but humans breed quickly and as a result tend to take dominance
quickly.  Their short life spans make them driven to accomplish a lot as fast
as possible and as a result, humans can be of any class.  Being naturally
inquisitive, and obsessed with time and death, they have compiled most
scholarly knowledge on other races.  For this reason, all abilities such as
strength, and other attributes, tend to be measured against what humans are
capable of.  This has resulted in a bone of contention with many other races
who see the extermination of humans as nothing more than helping the
environment.
 
 
* Humans begin with 2 extra training sessions.
* Humans have a natural 25% experience point bonus.
 
SEE ALSO: RACES

ELF ELVES
Elves are a willowy, slightly-built race that tends to be quick and
intelligent.  What they have in those abilities, however, they lack somewhat
when it comes to strength and endurance. Elves are slightly taller, on
average, than humans, and move with an inhuman grace. They have pointed ears,
 smooth skin, and have a tendency toward beauty. Elves are unaging and will
not  die from the passage of time. However, they are not immortal, and bleed
and  die as all mortals do.  Elves tend to be a somewhat lucky race, and all
Elves  have the inherent ability to detect magic.
 
 
* Elves begin with a +50 mana bonus.
* Elves have natural health - which helps them regenerate hp.
 
SEE ALSO: RACES

DWARF DWARVES DWARFS
Dwarves, as a general rule, are a race of extremes.  A dwarf does nothing
without throwing himself into  body and soul, whether it be fighting, singing,
 drinking, or mining. The dwarven way is, if you're going  to do something, do
it not only right, but better than  every other race in The Realms. This
single-mindedness  is one of their finest, and at times one of their worst,
qualities.

Dwarves tend to think of themselves as superior to the  other races in The
Realms. While they don't deny that  humans, elves, and the other races have
achieved power  and a level of civilization, they are convinced that these
races would eventually make a muck of it all were not  dwarves around to keep
them out of trouble. Many a party  has gagged a belligerent dwarf who was
berating the  other races in the group.

On the brighter side, dwarves are likely the most fiercely  loyal companions
to be had. It is not an easy thing to  befriend a dwarf, but it is definitely
worth the effort. A  dwarf will stand by a companion through the worst. A
dwarf that turns his back on a friend is lower than a kobold  in the eyes of
his kindred. When you make a dwarven friend,  you make a friend, and an ally,
for life.
 
 
* Dwarves have natural damage absorption.
 
SEE ALSO: RACES

TROLL
Trolls are very strong and healthy; they aren't the most intelligent creatures
 but still a formidable opponent. They are superb fighters because their stats
 are all closely balanced. They are agile and are naturally affected by sneak.
 Trolls speak trollese.
 
 
* Trolls begin with a +25 hitpoint bonus.
 
See also: RACES

DROW DROWELVES
Drow are the descendants of the Elves, a delicate  and magical race. They have
dark black skin and (typically) white or silver body hair. Unlike Elves,  who
reside in magical forests, the Drow live in  underground cities. In accustom
to their dark  dwellings, Drow can see in the infrared spectrum (infravision)
when no other light source is present.  This aids the Drow if they happen to
get lost in the  caves surrounding their cities.
 
* Drows being with +50 mana.
* Drows have natural damage absorption.
 
 
SEE ALSO: RACES

HALFLING HALFLINGS
Halflings are short and plump-looking.  Luck, combined with their quickness,
has allowed them to flourish despite the fact that they often don't have the
strength, or ability to run far from the trouble their lack of wisdom gets
them into. Known for their lack of interest in adventure, their love of fine
food and drink, their love of storytelling and their ever-present pipes,
Halflings are well liked by all.
 
 
* Halflings have a natural 35% experience point bonus.
 
 
SEE ALSO: RACES

HALF-OGRE HALFOGRE
Shunned by most races, especially the good aligned, ogres are large, primarily
evil humanoids. Although a good Ogre-Kin occasionally shows up, they pay a
high price for their standards. Ogres are not prone to good grooming habits,
often in excess of many years, which many others find moderately repulsive.
Most ogres tend towards a straightforward approach to life, exemplified by
their philosophy, "If you can't kill it, why bother?"  This lifestyle does not
recognize luck, for which luck has done likewise to them.  In addition, it has
not given most ogres the chance to foster any great intelligence, nor wisdom.
 Their great strength, hardy constitutions and ability to soak up the
inevitable damage their lifestyle brings to them, has allowed this race to
continue as a force to be reckoned with.  When all else fails, their long legs
can carry them far away from trouble.  They disdain competition from the other
races, and tend to fight much more aggressively against these so-called
competitors.
 
 
* Half-Ogres have a natural damroll bonus.
 
SEE ALSO: RACES

GNOME GNOMES
Gnomes are short, wiry humanoids. They are usually very quick-witted, and
delight in riddles and word games. They often get along well with other races,
especially those clever enough to understand them, but not clever enough to
compete. However, they have a deep racial hatred for Goblins and Kobolds, and
will go out of their way to cause them misery. Gnomes are very territorial,
and will often deceive those who ask about their homes, keeping them secret
and safe. These homes are almost always underground, as Gnomes are most
comfortable there.  Although not a very wise race, they tend to be lucky
enough to avoid major trouble.  Their short legs tend to carry them to places
slower.
 
* Gnomes are EXTREMELY luck.
 
SEE ALSO: RACES


HALF-ELF HALFELF HALFELVES
Half-Elves are the result of Human-Elven pairings. The term is used both to
refer to those with a parent of each heritage, and those who have Half-Elven
parents. In physical appearance, Half-Elves vary widely. They may appear to be
almost completely Human or Elven, or anywhere in between. Their ears do not
taper gently to a point as do those of an Elf, but have a distinct blunt
point. In temperament, Half-Elves are as unpredictable as Humans, though they
do have a tolerance for other races that Humans do not, and welcome them in
their settlements.
 
* Halfelves begin with 2 extra training sessions.
* Halfelves have a natural 25% experience point bonus.
 
SEE ALSO: RACES


MINOTAUR
Minotaurs are a race beset by bad luck and a  seeming inability to make the
right choice.  Perhaps their features, half-bull/half-man,  have maden them
the targets of many races.  Should someone fail in trying to dupe one of this
race, they'll find a great strength and endurance facing them in combat, plus
the ability to take a great deal of punishment due to their  large size.
Originally created to be slaves, they  have a deep hatred of Humans. With
their sharp  horns and hooves and their infravision, they are  dangerous
beings to anger.
 
* Minotaurs have natural damage absorption.
 
SEE ALSO: RACES


AARAKOCRAN AARA AARAKOCRA
Aarakocra are a race of intelligent avians.  They are humanoid, but have a set
of 20' wings instead of arms, which they use to fly everywhere About halfway
along the edge of each wing is a fully functional hand. Their feet are almost
as flexible as their hands, and a nesting Aarakocra can perform quite complex
tasks with all four appendages. Aarakocra are not as strong as most races, nor
as hardy, but they are rather quick.
 
* Aarakocrans can fly.
* Aarakocrans have a natural 10% experience point bonus.
 
SEE ALSO: RACES
Realm of Shadows © 2002-2006, 2009-2010


Vote for Our Mud on TMC! SMAUG MUD TOP SITES LIST!