Belerik 01 Jan 2016 : 06:00
Version 2.65a - 10 Oct 2015
Version 2.65a - 10 Oct 2015 * EXITS command fixed. * Modified auto exit output and also how room names are displayed. * Implemented a delay in corpse retrieve for players above effective level 25, this is to prevent people from robbing PKers and also to discourage laziness :P
Version 2.65 - 27 Sept 2015 * Fixed a bug in PK where players would get stuck and not die. * Made some changes to the bounty code. You can now bribe away attacker and killer flags. * Started keeping track of hourly usage again, this was a stock feature that for whatever reason I disabled a long time ago. Would have been nice to have the data... Oh well. * Capped NPC damage per round to prevent the uber rounds that happened with some mobs. (If anyone sees any 1000+ hits again let me know please.) * Implemented random anklets. * The equipment command will now show empty slots (though not shield/dual wield and held). * The list argument under the store command has been reformatted to look less hideous. * Laid out the code for FLIs to buy additional OM slots via FBUY. * Fixed a crash bug with the SWITCH command. * Cleared the typo list (actually fixed all the typos listed first!) * Rewrote entire bounty system to tie into MySQL setup. This will become more fleshed out still. * Hunting mobs won't give up just because a player logs out, they'll sit around angry until the player comes back or the mob is killed/purged in a reboot (or even worse crash :() * Changed how ordain max slots are calculated, also FLIs can now buy additional slots via FBUY command for a hefty price. * More work on storage command. Version 2.64 - 8 Sept 2015 * Moved off of Raspberry Pi to higher end server. * Extended spells and skills to keep track of the level at which they were used/cast. * Used the new spell/skill tracking to modify the can_see code so now a person with a higher level invis spell can not be seen by anyone with a detect invis spell and so on. * The above code also has the same affect on magic flags, low level detects will not see exactly how powerful an item is. * The affects command has been modified to display this information better. * Implemented STATUS command for our visually impaired players. (Easier on screen reading software) * Dumped player table from database and reset player id numbers, noticed there was some corrupt data causing some weird glitches. * A bunch of other crap I forgot to write down... I'm sure it was important. * Newbie flagged players don't die in combat now. Combat is halted and they are partially restored. * Bonuses for being online long durations have been implemented, but are untested. * If there is not a board in your current room, your default board will be the guild hall board (note list) * Revised experience spiral, it should be less severe now since there are not as many xp areas as I'd prefer. * Convert command implemented, takes 50 practice sessions and gives 1 train. * Swish can now repair etched armor. * Fixed all racial languages, if anyone sees anything to the contrary when creating new characters let me know. * Fixed a bug with racist troll mobs attacking troll PCs. Version 2.63a - 13 Aug 2015 * Changed how room flags are handled. * Added several new room flags and some supporting code. * Fixed a crash bug in the track skill. * Made changes to immortal combat, it should now be halted. Version 2.62b (Pi) - 27 July 2015 * Keys no longer purge when a player logs out. I have no idea why I ever did this in the first place. * Janitor mobs no longer hoard garbage, instead they make it go poof to save on memory. (literal garbage cleaners!) * Scavenger mobs only scavenge for items of value now. * Mobs have been altered to hopefully make xping for high level characters a little more tolerable. Version 2.62a (Pi) - 7 July 2015 * Fixed a bug with the value of gem's being overwritten erroneously. * Examining a gem now gives a little more information. Version 2.62pi - 1 July 2015 * Converted over code to compile and run on Raspian OS.