Belerik 01 Jan 2010 : 06:00
Version 2.51c - 13 Dec 2009
Version 2.51c - 13 Dec 2009 * Password encryption has been fixed. * Major overhaul of max training of stats and how much over max train you can go now. Since I know a lot of people will complain if I don't reveal everything here you go --- http://realmofshadows.us/racestats.htm (Max you can train is 18 + your race modifier, max it will go with eq is 25 + your race modifier) - level gains, regeneration and other things depend on this greatly. This has the potential to enhance things quite a bit. * Modified mana gains, luck now plays a factor in them and they are less random than before. * Certain items are now flagged as LIMITED, meaning they may not always be there! * Fixed a glitch on casting offensive spells on players out of range before it was discovered. (go me) * Fixed a bug in cast that wasn't letting pcs cast offensive spells on pcs in range. * Mortals may not cast on immortals now, their spells will fizzle.
Version 2.51b - 24 Nov 2009 * Modified how following power is calculated, follower activity is now a big factor. * Players can no longer dual wield magic weapons. * Players can no longer hold an item and a shield. * Fixed a few bugs. * Quests now are generated by effective level, not class level. * Several changes to PvP combat: ----You no longer see exp earned from PK. ---- You no longer see "You shouldn't do this to another player." when casting harmful spells ---- Double XP won't show when killing an PC. * Random weapons installed. * Players can no longer portal to quest mobs (their own quest mobs). * FLI mana regen fixed. * Item quests re-implemented and fixed, players can not pick up quest items they are not assigned to get. * Giant Puddings spawn randomly across the world to keep things tidy. * Players can no longer train a stat to true maximum. To max something fully it will require some equipment... * The MUD now keeps track of invaders, also will be displayed on stats page. * The MUD will keep track of invaders and puddings, even during hotboot now. Version 2.51a - 3 Nov 2009 * Modified the SLIST command signifcantly. * Modified the FINFO output. * Modified time outputs in WHOIS further. * Fixed a bug in the INDUCT command for FLIs. * Non-caster off class levels no longer get mana. * Fixed 2 crash bugs, one in the REJECT command - the other in the REFORM command. * Immortals now see equipment effects when they look at someone. This is mainly for the benefit of FLIs. * Fixed a crash bug in SETCLASS and reimplemented the Giant race. Version 2.50c - 28 Oct 2009 * The CONSIDER command will show stats for those at effective level 25 and up as long as their target is of equal or lesser level. * PKSTAT now shows % of kills to attacks. Version 2.50b - 16 October 2009 * The QUIT command will allow players to quit anywhere unless they were recently engaged in PVP combat. * Changed HP regen a bit. * Players will no longer get hungry. * Fixed a bug that was not allowing Paladins to cast spells. * Fixed a bug with triple class casting. * Fixed a bug so that if you do not know a spell you won't even try to cast it. Before it would cost mana and fail. * Immortals now see area file names of the room they're in when they LOOK. * Fixed a shop crash bug, players can only buy 1 item at a time now from shop keepers. * Modified QUIT command to allow multiclass characters to quit at level 1 (as well as tiered). * Added HELP DEATH. * The SAVE command and WHOIS command now show how long a player has been connected for. * The SCORE command hours now update as you're logged in as opposed to when you log out. * Modified time format in WHOIS and SAVE. * The ROSTER command now displays active class and effective level. * The TITLE command can now be used by those who are above effective level 5. Version 2.50a - 1 October 2009 * Fixed a shop bug that allowed players to sell items, kill the shop owner and get it back. * Two handed weapon flag implemented, this entails a few things. --- You may not hold an item, or use a shield if you plan to use a 2-handed weapon. --- You cannot dual wield with a 2-hander. --- Your chance to hit will go down slightly for your 2nd, 3rd and 4th attacks. --- You will have a slight damage bonus for using a 2handed weapon. * Modified da (damage absorption) cap. * Weapons weighing more than 20 kg will now be set with a two-handed flag. * Two handed weapons now have an increased range (varies ranodmly with item popping). * Ethereal funnel spell may now be used in combat. * Experience level has been capped at 45 as new zones have slowly been installed for upper levels to xp in. * NEWBIEs and players with effective levels less than 10 sustain less damage in combat. * Mobs now have an chance to do minor damage instead of miss in combat. Version 2.49d - 25 September 2009 * Grey and White Wizards now cast at level 50. * Fixed triple class off/prime class bugs. * Tweaked exp a little and how its displayed when it is earned. * Further adjustment to grey and white wizards allowing them an extra level bonus for casting 55 grey, 60 white. * Adjusted minimum damage for magic missile. * Adjusted xp loss for recalling out of combat. * Total EXP a character has earned is now displayed in WHOIS. * Who command shows effective level differently now. * SCORE and WHOIS now format total EXP so its easier to read. Version 2.49b - 22 August 2009 * Ordained Mortals now have a spell casting level bonus. * Decayed corpses now spill their contents on to the ground. * Inventory items do not respawn on mobs when they die now. * All time quest points now saved/displayed. * Random chance of train for completing quest. * There is now a bonus for completing AQUESTS quickly. * The quest master sometimes will reward good looking people. * Raised maximum mobmasters to 150. * Inventory flagged items pop in the room with you after you die, as opposed to your inventory - there were bugs involved. * Damage absorption is capped at 60 - you can wear more, but it won't serve any purpose. * Charisma now affects how you look. Version 2.49a - 7 August 2009 * Triple Classings is now implemented. (As of now, effective level cap remains at 50) --- Supporting code: Commands, MULTICLASS, RETURNCLASS, ORDAIN, PRACTICE (May now ordain multiclass character) --- Combat based on effective levels. --- Made several improvements overall for multiclassing. * Fixed a crash bug in the HELP command. * Fixed a crash bug in the anti-itemswap code. * Fixed a crash bug in memory cleanup. * CONFIG +BRIEF now removes the compass (this seemed logical) * Entrances messages upon login are now suppressed if you log in invis or hidden. * The GOLD command now tells you how much gold you are carrying + your balance. * Fixed a minor annoyance with the EQUIPMENT command's code. * Fixed a bug with EQUIPMENT and wear flags not showing. Version 2.48a - 4 August 2009 * Experience is now earned off of effective level rather than current class level. * Effective level maxs at 40 for exp, this is to compensate for the fact that as of now - there are not many zones to exp beyond level 40 in. * The exp spiral for killing the same mob over and over has been reduced. * More ground work has been laid out for triple classing. * Exp has been raised overall (some people will notice slight increase in exp earned) * PK range for people in enemy followings is +/- 15 levels as opposed to typical 10 levels in past version. * Fixed an oversight in casting that allowed players to cast at a level higher than their casting class if they returned to a different class. * Fixed an oversight that prevented people from using skills if not the specific class prime (regardless of if they knew it or not) * Fixed a glitch with objects not being cleaned from the queue, which over time created lag. (This should make the MUD -MUCH- faster) * Modified Immortals Effective level to coincide with new mortal effective level coming with triple classing (eff 100 for 50/50/50). Version 2.47c - 29 July 2009 * "Resign" option now added for the mobmaster command. * Next mobmaster ticks for failing and ticks for starting mobmaster quests have been altered. * No exp loss for dying while on a mobmaster quest anymore. * Typing MOBMASTER (mobm) while on a mobmaster quest now will display the same thing as MOBMASTER CHECK. * Modified the amount of time one has to complete an AQUEST based off of effective level. * NEWBIES will no longer get hungry or thirsty. * Players will have much longer before they get hungry. * Time has sped up, literally - ticks are now shorter. This may change if people don't like it. * Magic flags now appear properly on potions. * Fixed an annoyance with setting names of Health Amulets after they've been identified. * Modified multiclassing, players may now only have one casting class or one fighting class --- essentially, the days of the Ranger/Warrior or Mage/Cleric are gone. * Began laying out the foundation for triple classing... * Completely revamped Ordained Mortal system. Now works as a MULTICLASS as opposed to a TIER. Version 2.47b - 22 July 2009 * Per suggestion of Argot - the KEEPER command has been implemented. HELP KEEPER. * Added (ITEMSWAP) flag for objects that were dropped by the same person from a different character so as not to set off itemswap/cheater code accidentally. * When you kill an INVADER mob, it now is recorded - you can see this information in the WHOIS command. * Modified damage messages further. HELP DAMAGE. * Changed the amount of experience lost from mob dying. * When you are killed it now shows you how much exp you lost. * Players no longer respawn in the recall room after death - they respawn in the clouds. * INVENTORY flagged items now respawn with you when you die. * You can now DROP all with KEEPER flagged items, everything but flagged items will drop. * LIST now displays the affects of an item. * When a NEWBIE flagged player dies their corpse now pops in the death room with them. * CONFIG +ITEMMARK - now shows you a line for equipment stats when you type EQUIPMENT. * More advices added for NEWBIES. * Immortals can not kill INVADER mobs anymore. * Immortals may now fight in safe rooms. * A glitch in the backstab command has been fixed. * Fixed a crash but, however this will need to be revisted. * Players -should- not be able to cast hostile spells on other players out of their range (needs testing) * Random chance of recovering from being mortally wounded based on luck. * Mages/Wizards and OMs may use scrolls 100% of the time, all other classes have a chance to fail based on their int/wis/lck. Version 2.47a - 21 July 2009 * Invasion quests implemented - ---- How it works: A god+ will select an NPC of their chosing and an area, and then invade the area with that NPC up to 300 times. The NPCs will randomly be assigned values, some are worth extra experience points, some are worth quest points, some carry extra gold and some will have a 100% chance of holding a random item. * The PROMO command has been implemented - --- How it works: Every week, the Implementor will release a new promo code for registered members of the forums which they will be able to use in conjunction with the PROMO command to earn something cool. * Fixed a glitch in the Ally/Enemies function. Version 2.46a - 19 July 2009 * All mobs stats are level based and random modifier based (including damroll and hitroll) * HARDENED flag for NPCs implemented, gives them natural damage absorption. * Mobs will not get randoms anymore when they are reset from hotboot. * Mobs have a random chance of being HARDENED. * TOUGH flag for NPCs implemented, will allow mobs to exceed NPC damroll cap. * Raised NPC base experience points slightly. * Implemented a random "Mr Nice Guy" bonus (10% chance), which adds a randomly generated amount of exp (0-150) to your gain when double xp is off. * Mobs now wear randoms as they pop. * Mage mobs now "drop" more gold. * The wandering bankers now will teleport randomly after a designated amount of time. * Made a nice improvement to score for avatars. * Added an extra field to MSET to help with a bug. * Modified the way effective level is calculated and the way it is handled in regards to the PK system. * RANGE command implemented to show PK range. * The SACRIFICE command now has an ALL option. * Fixed crash bug. * Fixed bug that prevented NPCs from getting all in a donation room (the only one that would do this is Symon) * Sacrificing high value items is rewarded with quest points. Version 2.45b - 13 July 2009 * 'QUIT' option has been added to AQUEST. * Logging out with an AQUEST in progress now fails you. * Modified exp gains for groups. * Fixed glitch that prevented multiclass players from casting while they were actively a fighting class. * Fixed glitch on TS/and health amulets... they should only have the affects they're supposed to have now. * NEWBIE flagged players will have objects identfied for them via EXAMINE command until level 10. Version 2.45a - 4 July 2009 * Itemswapping has been made virtually impossible (HELP ITEMSWAP) - those who dare to test this will feel the consequences... * Fixed a crash bug in OSTAT. * Players can now JUNK nodrop items if they have 5,000 gold coins. * After much blood and sweat (Help from Belerik and assorted code snippets for samples) - the WHO is online page now works! * Fixed a bug. * Word of temple recall spell works. Will recall you to your god's temple. * Players can buy the golden token (for approx 500 gold) in the GH which has temple recall. * NEWBIE flagged players will see random ADVICE messages. * Fixed a glitch in the JUNK command that was purging the first item in a player's inventory with the name of the object they wanted to JUNK. Version 2.44c - 23 June 2009 * Damage absorption affect added - will reduce damage taken. Can be found on randoms. * Health amulets implemented - will increase HP regen. Random item. * Following store rooms now cannot be entered by anyone except those in the following... those who try will have an unpleasant reaction. * Fixed rogue tier bug. * Made minor change to exam command so you can be sure of which item you are looking at. * Made change to fireproof items. * Added new item affect, experience bonus - increases the amount of experience a mob is worth. Each point = 1% bonus. Therefore if a player is wearing 25 xpbonus in various slots the exp he or she earns will be increased by 25% - this can extend beyond the exp cap! (xpb is capped at 50) * When the RANDOMID feature is turned on, all a player has to do is examine an object and it will be identified. * JUNK command implemented. * New Racial Bonuses have been added. * DELETE command is implemented and working. * Training HP or Mana now only will add 5 points instead of 10. * Chance of getting a training session code has been modified. (Slightly more likely now if you have high luck) * Newbie flag has been created for people who are truly new to RoS - this can be toggled when creating a new character and will go away when a player reaches level 10. * GODGIFT item flag implemented, when an FLI gives an item to a follower this flag is set which will prevent the player from dropping / junking or giving the item - they may only CSTORE it or use it. * Random containers are now popping with a chance of being FIREPROOF. Version 2.44b - 20 June 2009 * Rogue is now a tier to thief. * Selectable classes have been modified. Version 2.44a - 19 June 2009 * IMPLEMENTED - FOLLOWING POWER What it is: This is a way of determining exactly how powerful a following is by taking into consideration several variables - number of followers, following balance, god's level (Lesser Gods will get a bonus), number of PKs, number of mob deaths (loses points), number of PK deaths (loses points). number of mobmasters completed by followers. What it does: The higher the power level, aside from having a more impressive looking following on FINFO, it will serve a few purposes. The number of ordained mortals an FLI can select will increase as their power level increases. Mana regeneration will either increase or decrease. * FINFO now works off of FLI's name vs Following Name as in the past. * Removed glitch that added 10 hps when training HP instead of 5. * Fixed up FSHOW command for immortals and also the PLEVEL log that works in conjunction with command. (Will be used in future code) * Added APOST flag for those who APOSTATIZE - this will enable them to have regular level gains as opposed to tier or off class gains when they relevel up their lost 5 levels. * Modified WHOIS command. * Modified online stats file. * Fixed train bug. Version 2.43c - 18 June 2009 * Modified a few spells so that casters may use them in combat. * Implemented new spell for future class. (will be announced when class is) * FIREPROOF containers fixed. * ROSTER command added. * Magma Fields area installed. * Mount Vukral area installed. * Volcano area relocated. * Exit added to Soldier of Death's room. * Twisted Sense of Justice now acts as key (still remains weapon) to portal in SoD's room. * No Recall flag lifted from room north of gate in Evil Circus. * Bandit Caverns area installed. Version 2.43b - 14 June 2009 * Fixed a bug with imp ID lines that was showing random bitvector. * Patched get command so immortals may GET ALL in a "donation" room. * Patched kill command so immortals can attack each other. (we get bored too) * Immortals may enter temples. * Installed Belerik's new following. * Installed Kindoma's new following. * Fireproof flag fully implemented, new quest prize available ;-) (Per request of Argot) * Fixed a bug that duped items when immortal used CSTORE command on no-drop item. Version 2.43a - 10 June 2009 * HOTBOOT command implemented, which will allow the game to be restarted on the fly without having to reconnect. * Changes in random armor material have been implemented. Notably no more bronze, since it was popping as non-metal anyway. * Code fix in the Ally/Enemy code and the flags that go with it. * REFORM command added. This is for gods to manually reform players when their FLIs retire and the following is gone. Version 2.42a - 7 June 2009 * Fixed an oversight that prevented multiclassed or tiered characters from doing a mobmaster quest if they were below lvl 5. * Added an extra warning the APOSTATIZE command for those rejecting their faith in their gods. * Fixed a bug in recall. * Mortals will start feeling hungry & thirtsy again, with the exception of those at level 50. Lets see how this goes... * The infamous crash bug has FINALLY been fixed. * Fixed the bug with people not being able to wear metal equipment. * EXP gains have been raised as well to help assuage the time it takes to level. ----- THE BIG DEAL * XP cap will be raised to 200, doubl XP cap will be 400. - this is to correspond to new EXPTNL. * EXPTNL has moved to a progressive system, where each level takes more exp than the previous one. It is a gradual increase, the modifier is 275. *** Old players will be grandfathered into this system the first time they save - when you log in type save right away (a flag will bet set on you that will never be removed so you won't get this advancement again, new players start with the flag so they never get it) ~ This way you don't have an outlandish amount of exp tnl. For players less than level 50, I'm giving you a freebie, you'll level up once when you type save. For level 50, I am just fixing your exp so it doesn't look retarded in your prompt/score. Hope everyone is happy with this. It took several hours to complete! *** Players whom are multiclassed will notice this fix will only fix their primary class, however - fear not, from your primary class (the one without the outlandish EXP TNL) use the command NEEDFIX -- that should take care of it. ---Still to coming in this version. * DELETE command will be fully functional to delete your own character. * Fire Proof flag will be implemented for containers. Version 2.42b - 1 Jun 2009 * Fixed several bugs in compiling the code. * Added an "Enter" after the prompt, strictly for neater formatting. * Fixed 2 typos. * Updated URL in HELP WEB. * Removed some junk stock SMAUG code. * Players can train HP and Mana now (1 train = 5 pts) Version 2.42a * Fixed bugs which allowed multiclassed characters to wear metal/shields one class allows it --- not anymore. * Made obvious updates/improvements to quest items. * Immortals can no longer AQUEST.